/*
 * Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
 */

#ifndef _PLAYERBOT_DEBUGACTION_H
#define _PLAYERBOT_DEBUGACTION_H

#include "Action.h"
#include "ObjectGuid.h"
#include "TravelMgr.h"

class PlayerbotAI;
class Unit;

class DebugAction : public Action
{
    public:
        DebugAction(PlayerbotAI* botAI) : Action(botAI, "Debug") { }

        bool Execute(Event event) override;

        void FakeSpell(uint32 spellId, Unit* truecaster, Unit* caster, ObjectGuid target = ObjectGuid::Empty, GuidVector otherTargets = {}, GuidVector missTargets = {}, WorldPosition source = WorldPosition(), WorldPosition dest = WorldPosition(), bool forceDest = false);
        void addAura(uint32 spellId, Unit* target);
};

#endif
